Faculty and students perspectives towards game-based learning in health sciences higher education
Abstract Background: Game-Based Learning (GBL) is an innovative pedagogical approach that utilizes digital applications to enhance health sciences higher education. Therefore, analyzing faculty and students’ perspectives on GBL can help educational administrators, educators, and researchers tailor GBL to students’ needs. Purpose: This study aimed to explore faculty (teachers) and students’ perspectives towards GBL in health sciences higher education. Further to identify barriers affecting the use of GBL as well as recommendations for its use from their perspectives. Methods: A descriptive-qualitative
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